Hello All,
Due to modeling purposes, I need to convert a 3D polyline to a spline. What I have been doing is:
- change polyline fit/smooth to cubic from properties
- convert polyline to spline by typing spline -> object
- method -> fit from properties
You can see the original 3D polyline (green) and the resulting spline (magenta) in the attached drawing.
When I zoom in and measure the distance between the two entities at different points along them, at some points the perpendicular distance exceeds 5 millimeters, and I want to ensure the deviation remains under 1 millimeter or even less.
I know I can change the knot parameterization of the spline, and this does help at some locations, but the difference increases at others.
Why is there a 5.6 mm difference between the spline fit point and 3D polyline vertex, as measure in the attached drawing?
Now, I can go and manually stretch the fit point to coincide with the vertex. Also, I can add fit points between existing ones to drag the spline closer to the original 3D poly.
However, some of my polys are really long, and it is very time-consuming to do this manually while measuring points along the entities to make sure the distance stays small enough.
Does anyone have ideas how to automate this process? For example a lisp that would maybe take the original vertex points, add say maybe 3 (not too many) new ones between them, and then generate a spline while making sure the deviation is less than the set value of 1mm?
I am using AutoCAD 2013. Any help is greatly appreciated! :)
Thanks in advance and have a great weekend,
Samu