Hello,
I am working with transient graphics to show some indicators over the current drawing, those indicators have a polygon with a boundary and a text.
I do not have any problems with the polygon and with the boundary, but the text is drawn allways with black color and I need it to be in another color. This is the code that I use to draw them in a class that inherits "Transient":
protected override bool SubWorldDraw(WorldDraw wd) { //Polygon properties wd.SubEntityTraits.TrueColor = new EntityColor(255, 255, 0); wd.SubEntityTraits.FillType = FillType.FillAlways; wd.SubEntityTraits.Transparency = new Transparency(75); //Filled polygon wd.Geometry.Polygon(myP3DCol); //Line properties wd.SubEntityTraits.FillType = FillType.FillNever; wd.SubEntityTraits.Transparency = new Transparency(TransparencyMethod.ByLayer); //Outline wd.Geometry.Polyline(myP3DCol.p3dCol, Vector3d.ZAxis, new IntPtr()); TextStyle _style = new TextStyle(); _style.Font = new FontDescriptor("Arial", false, false, 0, 0); _style.TextSize = 10; wd.SubEntityTraits.TrueColor = new EntityColor(0, 0, 255); //Text wd.Geometry.Text( myP3DCol.p3dCol[0], // Position new Vector3d(0, 0, 1), // Normal new Vector3d(1, 0, 0), // Direction "MyText", // Text true, // Rawness _style // TextStyle ); Autodesk.AutoCAD.ApplicationServices.Application.DocumentManager.MdiActiveDocument.Editor.UpdateScreen(); return true; }
Can anyone tell me why the text is allways black or provide me an example code to check for differences?
Thanks!
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